Well, the Fernandez art problems escalated quickly. Reading this issue, I had this foreboding feeling, like it was going to be bad… only it’s perfectly well-written, beautifully organized, only the art is always off. Fernandez is still rushing and relying on the colors. And Dean White’s colors don’t match Fernandez’s lines. Though there’s really nothing to do with the now poor composition of these panels. Bad composition, bad detail, then weird colors.
Then again maybe the panel composition was Ennis’s idea, which certainly makes sense for the talking heads portions of the issue, when Fernandez can’t get an expression out of the characters (reading the issue I just kept thinking, oh, yeah, it’s one of those Ennis issues without someone who knows how to do that thing he does with talking heads). So the close-ups are ineffective. Some of the long shots are just bad. Like the angles. And in those panels you can tell it’s not White’s fault, it’s Fernandez.
There’s still some great character stuff on the River Rat leader, Polly, and a little bit more on Brenda. The difference between Polly and Brenda is Polly’s not as awful of a person and Ennis is able to use Brenda for some shock value. Then there’s some more on Maginty. The issue opens with the Punisher—notice I’m in the third paragraph and haven’t mentioned Frank yet? It’s because Fernandez avoids showing him in panels, which works in the last scene because it opens with Frank’s narration. In the rest of the comic it makes him third or fourth tier in his own book. It’s very weird.
And not entirely on Fernandez. Ennis clearly wants to do Frank a particular way and Fernandez isn’t on the same page. The script and art never exactly seem out of sync either, which is almost to the issue’s detriment. The art’s just a bad take on the events it portrays.
The opening scene is Frank and his sidekicks (but he’s actually just their sidekick) interrogating their prisoner. He goes into a big exposition dump about the old neighborhood and all the gangs searching for a ten million payday.
The flashback doesn’t work. The old Irish mobster who died looks like a wizard, which—again—could be Ennis’s fault too. But they only don’t work because Fernandez hasn’t laid the groundwork for it to be effective. This issue’s exposition dump ought to be amazing. Instead it’s… poorly composed talking heads exposition dump.
The writing this issue is great. So good it lets Ennis get away with a cheesy cliffhanger.